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SpecialEffects in Movies

Inthe world of movies today, the special effects are common. Theproducers employ these to express some of the themes the film seeksto show. Even though, the movies use the results for various reasons,the most common reason is to illustrate those things that cannothappen thus making the movies more appealing. It is true thisparticular effect makes the movies more attractive and thus increasesthe rating of the movie’s and general movie’s reception. However,these special effects alter young people’s perception of reality.The special effects affect the viewer’s physical and emotionalaspects. This paper looks into the aspect of special effects in themaking of, movies, and how they impact the perception of realityamong the youth.

Withthe modern innovation and technology, the movie industry has equallyadopted the technology development to bring along to implementing thedifferent effects as desired into the movies. One of the majorreasons for the use of numerous effects is bring along theactualization of the movie to the viewer. In other words, the effectsare incorporated to make the viewer enjoy and understand the movie,bringing it to almost the real life situation. Despite the incrediblebreakthrough realized in the production of, movies, and films, the‘special effects’ have on the other hand a diverse impact on theyouth’s perception of the reality world. The impressions, andtricks to the viewer’s eyes deployed in the films are primarily tostimulate the vents in the story or the virtual world. Traditionally,special effects are divided into two categories, namely the opticaland mechanical effects. With the development and the adoption ofdigitalfilm-making tools, there has been an increased discrepancy sandwichedbetween special effects and&nbspvisual.Different categories of movies such the comedy, horror, 3-D movies,action, among others, have all different special effects which inturn have different effects in the viewer’s perception of reality(Solimini18).

Amongthe youth, special effects in the movies sometimes cultivate violentbehaviors. Some of the modern movie genres such as fictionaltelevision series and movies are about violence, and when shown orproduced, the producers use various special effects and graphics toshow these acts of violence (Solimini13).However, the viewer’s sometimes may fail to differentiate this withreality. Even with those who can distinguish, frequent exposure tosuch movies produces the alike effects. With reference to Moretti,the visuals and ‘special effects’ in the television series andmost of the movies that show violence impart the same behaviorsamongst young viewers.

Theseviolent actions are evident in the aggressive behaviors. Withreference to Xie and Lee, this violence contributes both toshort-term and to a long-term elevation of the level of violenceamong the young viewers (45). In addition, according to the sameauthor Xie and Lee, most psychologists agree that the youth adoptthese behaviors as their reality (47). Once the youth start toenumerate the things, they do become their world. They own theactions and the violence. Therefore, this explains why these youngpeople exhibit the violent behavior and have anger management issues.They associate with violence related activities. These includeplaying video games that are of aggression type. Wilson and Weissstated that, these video games clearly have ability to form andincrease the aggression and violence in the short-term rather thanthe long-term effects (45).The violent, aggression are related cognitive, emotional andbehavioral outcomes in these youth. They include increased positiveattitudes toward violence, exaggerated use of aggressive language andsolutions towards hypothetical problems quicker recognition in theexpression of facial anger. Besides, the attribute of beingaggressive, decreased sensitivity to real violence and elevated urgetowards anger and revenge motives (Wilsonand Weiss 46).

Thereis relationship between the visual effects and the real worldviolence, however, has moderation as to the nature of the movies thatthis youth watches, content of the movies and characteristics of themovie (Ramoset al 34.).For instance, some movies can trigger an extreme reaction likeimitative suicides and acts of aggression. Therefore, this is a massoutcome of altered perception of reality as evidenced by these acts.Xieand Leeagree that this effect is large enough to fall into a category ofthreat to public health (Wilson and Weiss 46).

Similarly,the visual effects that depict violence can affect the youth moraldevelopment. The fantasy and fictional scenes shown by these effectsare more likely to adopt the seldom judgment of these examples suchas aggression and violence as morally acceptable (Magnenat-Thalmannand Thalmann 45).Thus, they will develop that as a positive attribute in their reallife. On this, it is evident that most of the youth who spend most ofthe time watching violent movies accept violence as a moral behavior.For these children, it is hard to develop accepted moral reasoning ontheir responses. They often rely on the authority or punishment basedon rationale. However, there is no single evidence that support theview that when the youth see special effects in the moviesautomatically develop this misconception from reality (Paikand Comstock 56).

Thespecial visual effects also can inflict fear. Among the youth,especially the females these effects make them develop fears andanxieties depending on the types of the movies they watch. Horror andterrifying movies, for instance, show the images of what does notexist in reality this causes the youth viewers to fear the objectsthat they associate with such movie. According to Wilsonand Weiss, they stated that, the fear created is dependable on age (55). Forinstance, the young youths develop anxieties to scary characters,those at the middle youth can be frightened by scenes that involveinjury, personal harm violence. It is important to note that olderadolescents are more frightened than the younger ones (Wilsonand Weiss 57).To them, these events seem real, and they are prone to happen in thereal life.

Thespecial effects of a movie also influence the young people’sattitudes and views towards their practices in love and beliefs theyhave about romantic and realistic relationships. As the youthscontinue to watch the movies, the special effects and graphics inthese movies start to turn them away from the reality they once knew(Moretti34).These actions come about in simple but complicated chains, forinstance, as the formal changes occurring in the movies is areaffecting the individuals. Finally, there is hypnotization where theyouth will just follow what the movies illustrate without evenconsidering that they are happening in the reality (Moretti36).Besides these youths interpret these movies as what the societyexpects them to do through the information that is shown within. Thespecial effects are most of time mere computer enhanced imagesshowing imagery of love interests with qualities that the youthsconsider ideal. The end effects of these unrealistic and naiveromance and romantic relationships are copying them as real loverelationships and influence in the youth’s thoughts (Funket al. 45).

Secondly,the visual effects also illustrate perfect relationships in themovies. These are characterized by a set of psychosocial issues thatshould be present a typical complete family (Funket al 36).The films show the basic developmental milestones in an averagefamily, as these people grow and change. It enables the youth tounveil and comprehend how these families establish a sense ofindependence. In addition, these families form close and caringfamilial relationships with people they love. In addition, how thesefamilies express of love and sexual feelings and enjoyment physicalcontacts. Finally, how these people form a successful and competentmember of the society and their achievement. As this goes beyond thereal perception of reality, these movies make the youth develop asense of low self-esteem. Because of this, they enter into activitiesthat conform to what they view acceptable as the movie depicts (Funket al 39).This distortion of reality created by the special effects of thismovie, therefore, forces these youths to enumerate what is just anillusion.

Lastlybut importantly, the special effects also influence the lives of theyouths when it comes to appearance. The world of the youth isconstantly under scrutiny regarding theirappearance(Magnenat-Thalmannand Thalmann 45).Among the young viewers, the illustrated pictures in turn become theiconic images they want to imitate. They persistently strive togroom, become more beautiful and thus gain more acceptances among thepeers. In this, they adopt a variety of the mediums to achieve this.However, like a hypnotization from the reality of the visual effectsof these movies, the dressing styles of these youths do not conformto the accepted community style. Consequently, they find themselvesin their world that is far from the societal reality. Nevertheless,it is important to appreciate the fact that the youth have a varyinginterpretation of beauty and fashion in the society and depending onthe culture, as well as Funket al ,the concept of beauty is extremely subjective (35). Hence, people maychoose to disagree when it comes, and what is acceptable to thesociety.

Inconclusion, the special effects in the movies can affect the youthperception of reality, but different effects as differing impacts ondifferent youth. As manifested in the violence, anger, aggression,fear and anxiety, the youths can conform to these special effects.Even though the extent to which these activities affect the lives ofthese youth as they do affect their morals and development. They alsochange their perception of something in reality could be normally bedifferent. It’s clear that, the effects adopted in the movies leadsto the perception among the youth as it is the reality, and in turn,there needs to have a defined ways to differentiate between what theyoung peoples, and what the real world has to offer.

Workscited

Funk,Jeanne B. et al. “Violence Exposure in Real-Life, Video Games,Television, Movies, and the Internet: Is There Desensitization?”Journal of Adolescence 2004: 23–39. Web.

Magnenat-Thalmann,N., and D. Thalmann. “Special Cinematographic Effects with VirtualMovie Cameras.” IEEE Computer Graphics and Applications 6.4(1986): n. pag. Web.

Moretti,Enrico. “Social Learning and Peer Effects in Consumption: Evidencefrom Movie Sales.” Review of Economic Studies 78.1 (2011):356–393. Web.

Paik,h., and g. Comstock. “The Effects of Television Violence onAntisocial Behavior: A Meta-Analysis1.” Communication Research1994: 516–546. Web.

Ramos,Raul A. et al. “Comfortably Numb or Just Yet Another Movie? MediaViolence Exposure Does Not Reduce Viewer Empathy for Victims of RealViolence Among Primarily Hispanic Viewers.” Psychology ofPopular Media Culture 2012. Web.

Solimini,Angelo G. “Are There Side Effects to Watching 3D Movies? AProspective Crossover Observational Study on Visually Induced MotionSickness.” PLoS ONE 8.2 (2013): n. pag. Web.

Wilson,Barbara J., and Audrey J. Weiss. “The Effects of Two RealityExplanations on Children’s Reactions to a Frightening Movie Scene.”Communication Monographs 1991: 307–326. Web.

Xie,Guang-Xin, and Moon J Lee. “Anticipated Violence, Arousal, andEnjoyment of Movies: Viewers’ Reactions to Violent Previews Basedon Arousal-Seeking Tendency.” The Journal of social psychology148.3 (2008): 277–292. Web.