Computer Generated Imagery and Animation in Contemporary Film

COMPUTER GENERATED IMAGERY IN CONTEPMORAY FILM 3

ComputerGenerated Imagery and Animation in Contemporary Film

ComputerGenerated Imagery and Animation in Contemporary Film

ComputerGenerated Imagery (CGI) and animation have changed the way films aremade how the stories are told in film (Abbott, 2006). CGI has becomethe contemporary standard that film producers use for effects andanimation films. Today, it impossible for a character to be presentedin a more realistic way than the days when computer technology hadnot grown well enough to allow for manipulation of images. In fact itis almost impossible for a viewer to differentiate between a realcharacter and its CGI representation. In most cases peopleappreciate the performance of human characters and ignore the rolethat CGI has played in facilitating the presentation the visual formsas they appear in films.

Longbefore CGI was employed in creating visual effects, the film industryneeded to use a lot of creativity. For example a film with monstersinvolved actors wearing suits while aliens in science fiction weresimply sets produced in a studio setting.

Movieslike the “Lord of the Rings” would never have gotten the publicacclaim and positive audience reviews without CGI. The CGI armies inthe lord of the rings drew hordes of fans that enjoyed and relatedthe events with the scenes and characters in the best-selling novel.Without CGI, Peter Jackson’s “Lord of the Rings” would not getmainstream attention because it contains themes were inconceivablyout of touch with contemporary film. CGI made it possible for atrilogy of pictures that about dark lords, Orcs, Dwarves, swords andoccasional sorcery would as commercially successful as the lord ofthe rings (Bordwell, Thompson &amp Ashton, 2007). The film won anacademy award. Many other action movies would be absolutely notacclaimed if it were not for CGI technology.

References

Abbott,S. (2006). Final frontiers: Computer-generated imagery and thescience fiction film. ScienceFiction Studies,89-108.

Bordwell,D., Thompson, K., &amp Ashton, J. (2007). Filmart: an introduction(Vol. 7). New York: McGraw-Hill.